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Incredible show with one problem

Discussion in 'Star Wars: The Bad Batch' started by Jaxxon, Aug 10, 2021.

  1. Jaxxon

    Jaxxon Green Space Rabbit

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    I love Bad Batch. It's maybe the most cinematic thing Lucasfilm Animation has ever done. The lighting, the music, the action sequences, the character-based storytelling. It's just superb.

    But I have one gripe, and maybe some of you have more insight into this than me:

    The texture animation.

    Obviously, a TV show will never have the animation quality of a theatrical release. That's not what I'm asking for.

    When I look at other 3D-animated streaming shows, like some of the stuff my daughter watches, I see texture simulations for things like hair, skin, grass. And in today's world, those sorts of texture/physics simulations are pretty standard and sometimes even open-source at high quality.

    But in Bad Batch, despite the high quality of everything else, those textures--skin, hair, grass, metal--feel almost as chunky and clay-like as they did in 2008.

    so what I'm wondering is: why? Is there a reason for this? Is there a cost I'm not thinking of? And does it bug anyone else?
     
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  2. Ghost of Obi Wan Kenobi

    Ghost of Obi Wan Kenobi Rebel Official

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    I think it is a stylistic choice. George Lucas’ original Clone Wars was intentionally claylike and stiff, because he was emulating Gerry Anderson’s Thunderbirds. This show, while it could have gone photoreal decided did not to keep this consistent look.
    Now, the question is, SHOULD they have gone for a more realistic look?
    I think so.
    I personally do not like the “plastic-y” look CGI offers. I much prefer realistic style computer graphics that shows moving strands of hair and skin texture, like KOTOR or the 2007 Beowulf movie. But since this was a “kids” show, perhaps they wanted to give young audiences something more “friendly” to watch.
     
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