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Make up a Star Wars game that you'd play

Discussion in 'Star Wars: Video/Tabletop Games' started by Mitch Pelon, Feb 18, 2018.

  1. FN-3263827

    FN-3263827 First Order, Then Pie
    1030th Commander *** (Mod)

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    WANT.

    i have been trying to figure out if there is a way to reasonably convert the multi-player LCG into a single player game just for this reason, but it's really not designed to be played that way and not adaptable. i think i brought this up elsewhere, but i want a Star Wars version of Arkham Horror (which feels to me like the best of all worlds in game play). it could be so awesome.
     
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  2. cawatrooper

    cawatrooper Jedi Commander

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    Yep, looks like you mentioned it here:


    And I'd totally be down for an encounter driven RPG, either video game or tabletop.
     
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  3. CnlSandersdeKFC

    CnlSandersdeKFC Rebel General

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    Had this idea after hearing about a few cosmetics mods for XCOM 2. Basically just XCOM, but Star Wars. I pitched it on the reddit as a mod I'd be interested in if anyone had the skill to make it.

    A long time ago in a galaxy far, far away….

    Star Wars: XCOM Conversion

    It is a dark time for the Galaxy, all major systems have fallen under the control of the Galactic Empire.

    On Jedha, the Empire greedily harvest the planet’s supply of kyber crystal from the ancient Jedi ruins, and from the religious sects that still call the planet home.

    However, a few brave men and women stand against this tyranny. The Rebel Alliance now sends one of their best commanders, and their operatives to investigate the Empire’s sinister plans for the planet....

    Setting & Main Conflict: The primary setting I imagined would be Jedha in the months leading up to it’s eventual destruction by the Death Star. The conflict would involve you taking command of a Rebel cell loyal to the Alliance to investigate and sabotage the Empire’s efforts on the planet. Through this investigation you’d come in contact with Saw Gerrera and the Partisans also operating here. This would provide the crux of the morality system [expanded on below], and provide additional avenues for conflict. You’d also come closer and closer to uncovering the secret behind why the Empire is harvesting Jedha’s kyber crystals. Depending on how far you get into this investigation may dictate whether your cell escapes the ultimate destruction of the planet. This is meant to replicate the AVATAR PROJECT mechanic from base XCOM 2.

    I chose Jedha because it gives a variety of urban and rural environments and would give the mod a good starting point for a focused map making effort where assets can easily be repurposed. Everything from city street shoot outs, to dusty valley ambushes, to ruined Jedi temples, and Imperial mining complexes and transports can be serviced from using Jedha as a setting.

    Morality System: Like most of the great Star Wars games I wanted to implement the light and dark side in some way. I thought the best way to replicate this would be in the struggle between the greater Rebel Alliance, and the Partisans.

    Throughout the game you’ll be given choices that increase your reputation one way or the other between the factions. You can also gain or lose infamy by actions during missions, such as destroying more of the environment. If your more ruthless in your battle against the Empire you’ll gain support from the Partisans, but lose support from the Alliance. If you go out of your way to ensure your mission lives up to the high morals of Rebel command you’ll gain favor with the alliance.

    This can manifest itself as in-game bonuses. Perhaps by siding with the Partisans you gain more destructive equipment, or cheaper black market prices for materials and upgrades. Siding with Alliance maybe gives you a large recruitment pool, more funding, or access to X-Wing strafing runs or other battlefield assistance.

    If your reputation sways too far to one side or the other, you could be disavowed by that organization, and they’d send hit squads to eliminate you. This could be other Alliance Cells sent to take over your mission and ensure you don’t interfere, or a Partisan hit-team that feels your too soft for what they have in mind.

    Other factions: Jedha’s cosmopolitan society also gives plenty of opportunity to work and ally with other minor factions that want to see the Empire defeated. Everything from mysterious force orders, to criminal syndicates can help you in your objective, and may supply special equipment or operatives. Similar to the Resistance Factions mechanic of base XCOM 2.

    Chosen Mechanic: Just like in War of the Chosen, the Empire will deploy special operatives against your cell as it becomes more successful in disrupting their efforts on Jedha.

    A few ideas:

    Inquisitor: The dark hand of the Emperor, and his special envoy when dealing with especially troublesome rebel groups. A skillset similar to the Assassin. Prefers to be in close but possesses the power of the Force to give them an advantage.

    Bounty Hunter: One of the most fearsome bounty hunters in the sector. This adversary is paid well by the Empire to help bring an end to your troublesome presence on Jedha. Skillset variable, though I’m imagining something similar to the Hunter. A ranged adversary.

    ISB Special Agent: The man in charge of security surrounding Jedha’s Kyber harvesting operation. Able to quickly summon more adversaries to the action, and give them buffs to hit harder. Similar to the Warlock. They try to keep their distance, and protect themselves while sending swarms of additional Imperials at you.

    Additional Enemies: What would XCOM or Star Wars be without a butt load of enemy types to throw at the daring Rebels. Thankfully most of XCOM’s base enemies could be reskinned to fit Star Wars pretty easily. Any base enemies not mentioned can probably be played around with to fit the setting, though perhaps some more work would be needed to modify them.

    Stormtroopers: The basic enemy you’ll encounter. Just like Advent Troopers.

    Stormtrooper Squad leaders: Just like Advent officers.

    KX Enforcer Droids: Similar to Advent Mechs.

    AT-ST walkers: Sectopod

    Death Troopers: Upgraded Stormtroopers.

    ISB Agents

    Imperial Combat Assault Tank
     
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  4. cawatrooper

    cawatrooper Jedi Commander

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    You had me immediately at "Star Wars XCOM".

    I wouldn't mind if it played out on a galactic scale, though, rather than just being on one planet.

    Or, if you wanted a more localized and focused story, maybe a small group of original planets, still allowing for flexibility in narrative.
     
  5. cawatrooper

    cawatrooper Jedi Commander

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    Not really an original game, but this looks like a really cool mod:



    I mentioned some of my issues with Battlefront II in a separate thread last week, and I think this just goes to show how much more ambition those games could have. It's really kind of frustrating to me what Dice has been apparently prioritizing.

    Like, this mod looks far from perfect, but I'd take it over Dice's game, hands down. But this isn't meant to be some mindless complaining, because what I'd really love to see is for Dice to really pick it up and give us something like this, but with their level of polish. I can't even fathom how amazing that would be.
     
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