So much I want to reply to I kinda agree with you. Star trek 2 had to ignore the "we can teleport anyone anywhere at any time" as it could solve almost every problem. To me, the fractional refresh rate isn't that bad. They established that it could only work for shields that cover the whole planet, as something protecting a base would have a constant shield. For me, a stupider issue that will prolly be ignored is Han jumping to hyperspace from within a ship. How are tractor beams any good if the captured vessel can just jump out? Couldn't you destroy any death star by jumping an A-wing into the reactor core? I might make a separate thread on this. They basically blink the shields on and off to save energy. If it protect against bombardments and landing of ground troops, that's pretty useful. The death star is much smaller, and thus they could keep a constant shield turned on. I think we have to accept that there are different types of shields. Remember how the AT-ATs could walk though shields in ESB? Why doesn't this ruin ROTJ for you? Everyone breaks at different points. That's fine too. For me, it just has to make sense within the set up universe. Jumping past the shields isn't bothersome to me, because they made it clear it wouldn't usually work with other types of shields. It bothered me that the movie "wanted" has adrenaline give people super powers that bend space time. If they said the characters had magic, I would've like it more. Han jumping to hyperspace from within a vessel bothers me, because it creates future story problems and goes against the previous treatment of hyperspace. p.s. I know you were trying to make a point, but PM me if you are interested in learning about different types of shielding. EM shielding and acoustic levitation lays the ground work pretty well. Great point. They aren't pulling up from lightspeed, they are pulling up from freefall. I'm on your side. I've always thought of it as a computational issue too. I've always thought of it as a combination of raw processing power and Han's willingness to make "we aren't sure this is safe" jumps. Like maybe the safest route is 20 parsecs long with each jump having 100% chance of sucess, but he'll run the navicomputer on an uncharted shortcut and make jumps that are only 80% safe.