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SPECULATION Star Wars: Battlefront II General Discussion

Discussion in 'Star Wars: Video/Tabletop Games' started by Admiral Petty, Apr 18, 2017.

?

Are you excited for Battlefront II?

  1. Heck yeah! I've already preordered my copy!

    40.6%
  2. I'm excited, but still cautious.

    40.6%
  3. I'm neither overly hyped, nor pessimistic. I'm the one in the middle, like the Bendu.

    11.5%
  4. I'm not convinced until they show me more of the actual game.

    3.1%
  5. I think this game will just end up being a bunch of overhyped Bantha poodoo.

    4.2%
  1. TK-1204

    TK-1204 Imperial Special Forces
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    Villains: Bossk, Boba Fett, Darth Maul, Kylo Ren

    Heroes: Yoda, Rey, Lando, Han Solo

    Locked Villains (and their prices): Darth Vader (60,000 Credits), Emperor Palpatine (40,000 Credits), Iden Versio (20,000 Credits - The only one that's reasonably priced if you ask me)

    Locked Heroes: Luke Skywalker (60,000 Credits), Princess Leia (40,000 Credits), Chewbacca (40,000 Credits)
     
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  2. srg

    srg Force Attuned

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    Thanks for details!

    IMO it could have been nice if they let you pick your heroes. Or at least one or two in addition to a default set. Or if they gave you 60k for a good start to spend on whatever you want. Oh, well. I guess I'll save up for Luke first. I wasn't planning to play a lot with other locked characters so I guess I can wait.
     
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  3. Charlie07

    Charlie07 Force Attuned

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    EA/DICE:

     
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  4. TK-1204

    TK-1204 Imperial Special Forces
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    Internet:

     
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  5. Charlie07

    Charlie07 Force Attuned

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    The game had so much potential to right the wrongs of Battlefront 1 and this gen of nonsense. However the outcome has been the most aggressive pay-to-win microtransaction system in premium gaming history :S
     
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  6. Lord Skywalker

    Lord Skywalker Rebel Official

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    EA currently has the most downvotes in reddit history at 93k for their response to the criticism, it also doesn't help that their community manager responded by calling the critics entitled armchair developers.
     
  7. Charlie07

    Charlie07 Force Attuned

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    the "whale economy" will kill this game. The whole point of the economy as it stands now is to break down the psychological barriers so people part with their money.

    They know star wars (tm) is a cashcow and this disgusting practice will be in place at launch.
     
  8. Rieekan

    Rieekan SWNN Hawkeye
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    But there is obviously a demand for preorders and microtransactions, if the fans can't break the cycle why would they change?
     
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  9. Ammianus Marcellinus

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    He is right though.....:)

    I don't need a hero to play well.
    [​IMG]
     
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  10. Bligh

    Bligh Rebel Official

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    Precisely.

    Even with all of this talk I'm still over the moon at the fact I'll be playing a new Star Wars Game with a Story Mode for the first time since Force Unleashed 2.
     
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  11. srg

    srg Force Attuned

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    I've seen people complaining that heroes are locked in the first place. Come on. Do players really want no challenge nowadays? I like that they locked some of them. The price and the amount of grind you have to do to get them is a different story, though.
     
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  12. cawatrooper

    cawatrooper Dungeon Master

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    It's an online multiplayer game. There's the challenge, it's built in to the core gameplay elements (which, in my opinion, is a flaw of the game, but that's another story).

    Locking heroes and villains is an artificial and meta challenge meant to necessitate grinding. Even so, I could understand it for characters like Versio, Lando, Fett, maybe even Palpatine- but for Vader and Luke, and Leia? Good lord, just let fans play those characters, they already bought the game!
     
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  13. Julius Fett

    Julius Fett Force Sensitive

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    I’m one of those people.

    Look, I don’t care much for the argument of microtransactions. That’s not the part that’s made me cancel my pre-order, or more importantly, second guess my purchase. I don’t give a cup of blue milk for the Pay-to-Win rhetoric, even if there is some truth to it.

    It’s the fact that I have to (on average) play 40 hours to unlock Vader. And another 40 hours to unlock Luke. And even more hours to unlock other heroes and villains.

    This is Star Wars. Why on Alderaan should anyone be pleased with a AAA game containing Luke and Vader which doesn’t give them the option to play as them, despite their being in advertising, and despite the £60/$60/€60 price tag?

    I’m surprised that there isn’t yet a petition going around for Disney/Lucasfilm to revoke the license from EA, to be honest, especially given what happened with Visceral a few weeks ago.

    We’re all Star Wars fan here, but I think that there has to be a line that we draw where we realise that we’re being shafted.

    I’m happy to spend my hard-earned money on novels, comics, reference and art books, merchandise, etc., but to spend 40 hours to unlock Luke Skywalker in a Star Wars game, when the game has already indirectly cost me some 6-12 hours of time to pay for it?

    EA doesn’t care about us fans nearly as much as Lucasfilm does, which is made clear with their tendency to mess things up and cause widespread outrage.

    Giving us all of these characters from the start and making skins available (i.e. Battle-scarred Vader) as challenges is more than enough of a challenge to feel rewarded.

    Paying money for a video game and being expected to not spend a single in-game credit on anything for some 40 hours is ludicrous.
     
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  14. Bandini

    Bandini Jedi Commander

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    My PC ID is Shas_Koldra ( my SW name :D ), if you want to invite me as a friend to get some maps in team ( I like PVP !! ), you're very welcome !

    BTW, I'm only a PC gamer.
     
  15. Rieekan

    Rieekan SWNN Hawkeye
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  16. srg

    srg Force Attuned

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    You can say that about any kind of game... All compelling multiplayer games I know have the unlocking element which gives you a sense of superiority over other players. I don't think that the idea of unlockable heroes is too much.

    As I've expressed in one of my previous posts, the choice of starter characters in BFII is debatable. I'm perfectly cool with Luke & Vader being locked, but I get why some people may not be. You said yourself that you would understand if it was about different characters.

    Again - the amount of grind necessary to unlock them is another story.

    I've never said 40 hours is adequate.
     
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  17. Flyboy

    Flyboy Jedi Commander

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    Personally, I'm not all that mad. I know Luke has a new force power but I was really only interested in playing with Maul, Yoda, Kylo and Rey.

    But obviously I understand the frustration. With the deluxe edition launching tomorrow you'd think by now EA would've addressed it officially instead of in just a reddit post but... apparently not.
     
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  18. Bandini

    Bandini Jedi Commander

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    If you play games on weekly basis, having some contents locked is not a big surprise. It was already the same in the last BattleFront. That's why you play games, to improve your stuff.

    When you play a MMO or a RPG, you don't have all the best weapons and equipment at birth.
     
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  19. Julius Fett

    Julius Fett Force Sensitive

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    I think the problem here is that Vader and Luke are only subjectively better than other characters (i.e. in the hands of certain players), which has been confirmed to an extent by the developers.

    There is no adequate reasoning, and no hint at us getting any, to explain why they’re locked behind 40 hours of gameplay each. As it stands, it takes 220 (240?) hours to unlock all of the locked heroes and villains, and this process isn’t sped up by your ability with the game: it can only be sped up (indirectly) by purchasing Crystals.

    I wouldn’t define this game as an MMO or RPG, either. It’s a primarily action-shooter online multiplayer game.

    I wasn’t implying that you did, but you did question players’ ability to take on a challenge.

    The only challenge here is obviously one of a time commitment. It makes zero sense.
     
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  20. Bandini

    Bandini Jedi Commander

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    Where is the difference between being lvl 50 and 40 hours of game ?

    It is just a way to make the campaign valuable as XP.
     
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