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The Old Republic Nowhere Near Done Yet, Says BioWare Creative Director

Discussion in 'SWNN News Feed' started by SWNN Probe, Nov 10, 2021.

  1. SWNN Probe

    SWNN Probe Seeker

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    EA and BioWare's long-running MMORPG The Old Republic turns 10 next month, but it appears that it's far from reaching a final conclusion.





    PC Gamer recently had the chance to sit down and chat with BioWare Austin creative director Charles Boyd, not only about the upcoming Legacy of the Sith expansion, but also about the game as a whole, where it comes from and where it wants to go after its anniversary. A lot has happened since the game first welcomed players to the Star Wars galaxy over 3,000 years before the rise of Darth Vader and roughly 300 years after the events of the Knights of the Old Republic games, but the team in charge of the massive MMORPG still has plenty of ideas for new stories and conflicts.



    As PC Gamer's Fraser Brown wisely points out, it does feel like The Old Republic is building towards some kind of conclusion though, especially if we consider the return of (resurrected) Darth Malgus to the classic big bad Sith antagonist role. About Malgus' role in the grand scheme of things, Boyd said the following:



    Of course, this broad conversation also touched on how Star Wars is the perfect universe for a long-lived MMORPG, as it can house pretty much all kinds of stories and genres.



    I think we can all agree that The Old Republic has come a long way since an underwhelming launch back in 2011, when EA and BioWare aimed to rival World of Warcraft and other well-established MMORPGs, instead of simply focusing on KOTOR's DNA and what BioWare is known for. Thankfully, the game slowly transitioned to a much more focused and narrative-heavy experience that set it apart from the competition. Furthermore, making the core experience 'freemium' and a constant commitment to the veteran community have allowed The Old Republic to grow its numbers and even become one of EA's most profitable ongoing titles.



    The full interview, which is quite informative, can be found here. The Old Republic is an era in Star Wars history which shows no signs of weariness -- a remake of the first KOTOR is currently in development for PS5 and PC, and Lucasfilm seemingly has big live-action plans for the era.



    Click HERE to check out and comment on this topic on our main site
     
    #1 SWNN Probe, Nov 10, 2021
    Last edited: Nov 10, 2021
    • Like Like x 1
  2. SWNN Probe

    SWNN Probe Seeker

    Joined:
    Aug 29, 2016
    Posts:
    9,869
    Likes Received:
    11,365
    Trophy Points:
    3,842
    Credits:
    12,231
    Ratings:
    +18,136 / 23 / -23
    [​IMG]

    EA and BioWare's long-running MMORPG The Old Republic turns 10 next month, but it appears that it's far from reaching a final conclusion.





    PC Gamer recently had the chance to sit down and chat with BioWare Austin creative director Charles Boyd, not only about the upcoming Legacy of the Sith expansion, but also about the game as a whole, where it comes from and where it wants to go after its anniversary. A lot has happened since the game first welcomed players to the Star Wars galaxy over 3,000 years before the rise of Darth Vader and roughly 300 years after the events of the Knights of the Old Republic games, but the team in charge of the massive MMORPG still has plenty of ideas for new stories and conflicts.



    As PC Gamer's Fraser Brown wisely points out, it does feel like The Old Republic is building towards some kind of conclusion though, especially if we consider the return of (resurrected) Darth Malgus to the classic big bad Sith antagonist role. About Malgus' role in the grand scheme of things, Boyd said the following:



    Of course, this broad conversation also touched on how Star Wars is the perfect universe for a long-lived MMORPG, as it can house pretty much all kinds of stories and genres.



    I think we can all agree that The Old Republic has come a long way since an underwhelming launch back in 2011, when EA and BioWare aimed to rival World of Warcraft and other well-established MMORPGs, instead of simply focusing on KOTOR's DNA and what BioWare is known for. Thankfully, the game slowly transitioned to a much more focused and narrative-heavy experience that set it apart from the competition. Furthermore, making the core experience 'freemium' and a constant commitment to the veteran community have allowed The Old Republic to grow its numbers and even become one of EA's most profitable ongoing titles.



    The full interview, which is quite informative, can be found here. The Old Republic is an era in Star Wars history which shows no signs of weariness -- a remake of the first KOTOR is currently in development for PS5 and PC, and Lucasfilm seemingly has big live-action plans for the era.



    Click HERE to check out and comment on this topic on our main site
     
    #1 SWNN Probe, Nov 18, 2021
    Last edited: Nov 18, 2021
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