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Idea for an "Avengers-Style" Star Wars game

Discussion in 'Star Wars: Video/Tabletop Games' started by cawatrooper, Sep 8, 2020.

  1. cawatrooper

    cawatrooper Dungeon Master

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    I picked up the new Avengers game this weekend, and it's pretty fun (though clearly needs to get more content via updates over the next few months).

    Got me thinking, though- how could this work well in the Star Wars universe?

    There are two things that I think this game's formula has that could work well for a game in the GFFA.

    1. Heroes

    The core of the Avengers game is how there are several different heroes and they all play off each other well. You've got Hulk who runs in and smashes, Black Widow using her cloaking abilities and ranged weaponry to pick off enemies from afar, Iron Man flying around and zapping bad guys on bombing runs... and you can mix and match these characters for various teams.

    In Star Wars, you could have a similar mix- a Mandalorian who fills much the same role as Iron Man, a Jedi padawan whose rudimentary Force powers can be used for support, an IG Assassin droid that can lay down heavy fire, a Gamorrean brawler for the team's tank, a Clawdite that can disguise as others to infiltrate bases, a Mon Cala who is proficient in vehicle use... certainly heroes that aren't as iconic as the Avengers, but there are still a lot of ways that you can make each hero unique and useful, maybe even more so than in the Marvel game.


    2. Scope

    The Wartable in the Avengers game is where you go to start missions. It presents itself as this table with a large holographic globe. Right now there aren't a ton of locations that you can visit (you spend half the game in Utah for some reason) but DLC will likely bring us to iconic locations like Wakanda, Latveria, London, maybe even more cosmic locales like Asgard or the Kree empire.

    So far, the areas in the game are essentially biomes. The deserts are Utah, forests are Pacific Northwest, cities are the "Eastern Seaboard"... this allows the developers to feature large maps that are all different while still reusing assets frequently.

    I haven't finished the game yet, but the most creative use of this so far is to use the snowy biome for both Russia and Scandinavia. This gives the game a pretty tremendous amount of scope with almost no effort.

    This would be so easy for Star Wars! You've got Desert biomes with Tatooine, Jakku, the one from TROS... Volcanic ones for Mustafar, Sullust... Tons of Water biome planets, cities, etc. Of course you can have some planetary specific components too (such as Wookiee structures vs Ewok villages to distinguish Endor from Kashyyyk) but it lays a really robust groundwork for map building.

    This could give us a planet-hopping sense of scale like no other Star Wars game before it. It could be incredible.
     
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  2. Use the Falchion

    Use the Falchion Jedi Contrarian

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    I think a more inclusive Jedi: Fallen Order sequel could probably work like that. Cere would have her own gun and sword combo, Cal would have his special lightsaber(s) combo, and Merin would be more magical. Add in a few more new characters, and you've got yourself a pretty sweet deal. ...or it'd turn into Mass Effect, where you just bring partners into battle, which honestly works perfectly well too!
     
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  3. cawatrooper

    cawatrooper Dungeon Master

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    That could work out really well!

    My only concern is that we'd be taking what's been shown to be an effective single-player narrative-driven experience and making it... something else.

    It's a risk that might pay off, but I think many fans would be upset at even uch a gamble.
     
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  4. Use the Falchion

    Use the Falchion Jedi Contrarian

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    That's a really solid concern and point. I feel like there's a middle-ground out there, but I'm not sure where to find it. They should probably just separate the two - have your idea (which may fit a really cool High Republic game!) and then keep Cal's story as a single-player narrative.
     
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  5. cawatrooper

    cawatrooper Dungeon Master

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    Ah, an excellent thought!

    That would really give us a lot of creative freedom to maneuver in. I could see a more traditional RPG (not unlike KOTOR) set then, too.
     
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  6. Alphabet-Wing

    Alphabet-Wing Rebel Trooper

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    The Idea is pretty decent but who would be the prominent stars, the heroes and villains respectively?
    There is a large pool but one has too probably tweak some things, especially with Jedi and Sith to give them unique powers and abilities so they don't all use the same kind.
    About the Stars..... Well, if we ignore the current continuity there could be a lot of fun with characters from all over the place and cool crossover battles.
    Revan vs Palpatine, Han Solo vs Calo Nod, Bastila vs Count Dooku, etc.
    Otherwise one could probably build a selection of new characters if properly written and designed.

    Of course story and content have to be good as well or this might fail like Marvel's Avengers did.
     
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  7. cawatrooper

    cawatrooper Dungeon Master

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    I kinda prefer the idea of generic heroes (not unlike Battlefront, or FFG's Imperial Assault).

    Maybe even classes of hero (Jedi, Bounty Hunter, Soldier, slicer, etc) allowing for customized heroes instead. Named heroes could come in like powerups, but rarely (and Ideally, I'd prefer to see them randomly assigned).

    I haven't looked much into the Switch game coming up, but it seems like maybe this might actually be kinda similar? Frustrating it's just for Nintendo, though.
     
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  8. Lukestarbucker

    Lukestarbucker Force Sensitive

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    I would actually be a fan of this kind of idea. The SW community loves any SW games. I mean, look at how games like force unleashed, lego star wars, and Fallen Order did. I would absolutely pick up a game like this just so i could play my long loved characters in a different and new way :)
     
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