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Star Wars: Battlefront

Discussion in 'Star Wars: Video/Tabletop Games' started by Echo-07, Jul 13, 2014.

  1. GingerByte

    GingerByte Guest

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    I still don't get how Dice screwed Star Wars Battlefront up: less gamemodes, less maps, no singleplayer campaign, no galactic conquest, no bots, no prequel, or sequel trilogy content etc. Pandemic produced Star Wars Battlefront 2 in one year. Oh wait, EA didn't fund it... :p
     
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  2. Pomojema

    Pomojema Ayatollah Of Rock-&-Rolla
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    Not true. When compared to the original Battlefront, the game has substantially more modes to play in. As far as I remember, the only modes in the original game were Instant Action, Galactic Conquest, and the Campaign. In the meantime, more modes have since been added to Battlefront via DLC - including the free DLC content.

    Battlefront 2 was based on an existing game engine and very few tweaks to an established system. When you look at Battlefront 2 in comparison to Battlefront, you might notice that all it did was added hero characters (something that existed in the previous game, albeit as AI only) and segregated the aerial combat from the land stages. Almost all of the remaining budget went into making new maps as opposed to overhauling everything.

    Meanwhile, DICE built an entire engine from the ground up after LucasArts inexplicably couldn't come up with a sequel for years. Yes, EA is capable of pulling some serious bantha poodoo on their consumers (and indeed, the steep price tag on a lot of the game's additional content is such an example), but give them some credit.
     
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  3. GingerByte

    GingerByte Guest

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    Yes, but they should have spent longer developing the game however I bet EA wanted them to crank it out early, and with less content so they could capitalise on the subsequent DLC releases. If there's one thing EA is, it's impatient :p
     
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  4. AstromechRecords

    AstromechRecords Jedi General

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    I think what he might have possibly meant wa s that this new one doesn't have as many features and free playable content as what we all grew up with ... Correct me if I am wrong @Alex Sebire ?
     
  5. GingerByte

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    You are absolutely correct @AstromechRecords . But what @Pomojema is trying to say is that because the game was built from scratch, we should expect less content, as more time went into modifying the engine. I however, don't accept that as a legitimate excuse, as it is the same engine used for Battlefield. The basics are already in place, and if Dice/ EA just delayed the release for like six more months, we would have gotten a better game overall.
     
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  6. AstromechRecords

    AstromechRecords Jedi General

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    A big thing for gamers is that it was pretty much a skin from CoD .
     
  7. GingerByte

    GingerByte Guest

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    Yeah, especially with the rumours that Dice are already working on their second Battlefront title in this franchise.
     
  8. AstromechRecords

    AstromechRecords Jedi General

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    rumors...they are nit but they're doing expansions instead .
     
  9. Pomojema

    Pomojema Ayatollah Of Rock-&-Rolla
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    They said that they're doing work on it while also working on the expansions.
     
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  10. Admiral Petty

    Admiral Petty Force Sensitive

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    I think that Battlefront probably could have benefited from some more development time, but we can say that about most titles. What Battlefront does it does well for the most part. What is somewhat unfortunate is the fact that single player and split screen content had to be nerfed while they focused on the competitive multiplayer aspects of the title. When I think of either of the previous Battlefront titles I think about the fun times I had playing split screen with my friends. We spent countless hours playing both titles as we mowed down Storm Troopers and Rebels. We also enjoyed the online multiplayer, but it wasn't the only thing available to us, and frankly, we spent much more time playing offline. It was a fun way to pass the time without worrying about the tense competitive atmosphere online, as well as things like our kill to death ratio.

    It may already be to late to do it for this Battlefront title, but if they want to score major brownie points with fans, all they need to do is add the option to play the various modes they already have offline with A.I. bots populating the maps. I guarantee that they would score some goodwill and with the original fan base of the game series, who despite being older, are still a big part of the gaming community. Think of how fun it would be to play a mode like walker assault with your buddy sitting next to you on the couch, without the stress of always being forced to play it in a competitive multiplayer format.

    Some fans do gloss over the imperfections of the previous Battlefront games out of a sense of nostalgia. The space battles in particular come to mind, fans lamented their absence from this game, but they were me and my friends least favorite part of Battlefront II. Space battles in Star Wars simply don't work the way that they worked in Battlefront II. Otherwise the films would be full of dropships landing in enemy hangars rather than pure capital ship warfare surrounded by dog fights. Don't get me started on how pisspoor the fighters themselves were, especially if players had played other better dogfighting games like Rogue Squadron and the X-Wing series. Worse yet, all the space battles were essentially the same with the same ship layouts in every match. Me and my friends never willingly played those battles, and in modes like Galactic Conquest that forced you to occasionally do them, we would go out of our way to do them as little as possible because of how boring they were.

    Imperfections like that aside however, the previous Battlefront games got a lot more right than they got wrong, and it wouldn't hurt EA to bring some of those elements into future releases if they want to please an even larger portion of the fan base. They can start by adding offline play with bots, the A.I. might not be that great, but if we are being honest, the A.I. never was super great to begin with, but the games were a ton of fun regardless.
     
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  11. GingerByte

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    He-he, the retarded AI and clusterf**k choke points :p
    Before Battlefront 3 got cancelled and turned into those PSP Battlefronts, we were going to get land to space battles. I would like to see something like that in a planetary invasion mode or something. One side spawns in a starship and has to reach the ground, and capture command points. The other side has defend the planetary surface, and destroy the starship(s).
     
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  12. Pomojema

    Pomojema Ayatollah Of Rock-&-Rolla
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    WE'VE CAPTURED A COMMAND POST
    WE'VE LOST A COMMAND POST
    ENEMY FORCES HAVE CAPTURED A COMMAND POST
    WE'RE LOSING REINFORCEMENTS
    THEY'VE LOST A COMMAND POST
     
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  13. Duke Groundrunner

    Duke Groundrunner Rebel Official

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    I still play Battlefront 2 every now and then, its still pretty fun.
     
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  14. Admiral Petty

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    IGN article on why Battlefront needs Rogue One

    http://www.ign.com/articles/2016/02/16/why-rogue-one-is-crucial-to-star-wars-battlefront?page=1

    Honestly, seems like the author doesn't know what he is talking about in some respects. He claims that a major part of Battlefront's content issues come from the fact that the game is heavily restricted due to canon issues. For instance, he says the Rebels don't have any ground vehicles because we never see them in the movies. Same goes for maps, the excuse is that there aren't that many locations to be drawn from the OT. Yet he mentions several in game items that we never see in the movies, such as the personal shield and the ion torpedo.

    Honestly though, his points don't make any sense. It doesn't make sense to restrict a game like Battlefront too heavily because of canon issues. If that were the case the Rebels would always be forced to lose at the Battle of Hoth and the Empire would always be forced to lose on Endor. Also, when one watches the movies, we don't see Luke and Emperor Palpatine mowing down countless troops or facing each other in these battles.

    I get that the developers would want to stick mostly to weapons and locales from the movies, but at the same time they were allowed to design the canon look of Sullust going forward. Yet, according to the reasoning in this article, the Lucasfilm Story Group wouldn't have allowed them to design a Rebel Tank or even a jury-rigged Landspeeder with a blaster turret welded to it(lets not forget that there is already a canon Rebel Tank)? That reasoning just simply doesn't hold up. While Battlefront does strive for a tone that is authentic to the movies, that hasn't stopped them from adding things into the game to suit the gameplay. For instance, we never see auto turrets in the OT, but that didn't stop them from including them as a powerup.

    As for locations, they have yet to fully tap the OT for potential maps, even on the planets that they already have. Even once they exhaust those, it seems unlikely based on the inclusion of Sullust that the Story Group would bar them from including one or two other planets that we didn't see in the OT. They could easily use one of the planets that is established in the PT like Felucia or Mygeeto, or even planets seen in TCW like Umbarra for example. Just because they aren't seen in the OT doesn't mean that there couldn't have been battles that took place on those planets during the Galactic Civil War. Honestly though, I don't think this games DLC development cycle will even last long enough for new planets to become an issue anyhow.

    I don't intend for this post to be a rant against Battlefront, because frankly I don't have the issues with the game that some have, but instead I wanted to point out how silly the IGN article was.
     
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  15. Fooled Trooper

    Fooled Trooper Rebel Official

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    I honestly don´t know why they were so self-restrictive with the content but also made stuff and weapons up for gameplay reasons.
    There are many reasons I can come up with but the first one was; To sell DLC with new content for starving BF-Fans
     
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  16. Duke Groundrunner

    Duke Groundrunner Rebel Official

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    I'll rant a little. Its a cop out so they can sell you less content for the same price of a full game so you feel like you need to buy the dlc to have a full game ending up costing from $60-110 US dollars.
     
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  17. Pomojema

    Pomojema Ayatollah Of Rock-&-Rolla
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    I think it's nice that, for once, EA is giving away some downloadable content for free as a sort of apology. But yeah, I do think that they dropped the ball on how much stuff they had available for release.
     
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  18. Crusifix

    Crusifix Rebel Official

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    I just played it all last weekend, and I might not play it again. I came away very unimpressed. But I'm more of a Uncharted style of game fan.
     
  19. Pomojema

    Pomojema Ayatollah Of Rock-&-Rolla
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    You'll probably like the Star Wars game Amy Hennig is working on more, then.
     
  20. B99

    B99 Rebel General

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    Starting to get real mad at the scrubs that spam Explosive shots, especially on the smaller maps..
     
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